Status
System — a skill (click to enter)
Healthy · aura + green light
Strained · amber light
Incident · smoke + red light
Flows · air = thought, roads = work
Air · requests — systems → GRID Core first
Air · escalation trunk — GRID → Claude only
Road · learning shuttle — knowledge delivered
▮Approval gate — sign-off · traffic jams behind it
Structures
Memory — playbook shelves
◎Eval scan — test suite · pass/fail
▐Vitals column — fitness score
⌂Crane — skill still evolving
⎇Ghost build — branch awaiting approval
▲Beacon — rollback point
◌Tenant wall — isolation boundary
City · real per-skill data made physical
Streetlamp — dims to ember while a scar hibernates, jolts red on a real revival
◆Pothole — real memory-replay reliability below 60%
╌Utility hookup — a real capability gap; lights green once met
Oversight
Vitals drone — health probes
Eval-audit drone — spot-checks suites
Review drone — works the approval gate
◭The Oracle — fires every eval sweep
◉Traffic light — go / caution / stop
▣Hangar — drones dock here whenever the real worker is idle
◷Sundial — hands turn with the time scrubber
☺Commuter — a real human review just got resolved